There was a time when designing a room began with simply being in it.
You walked into the space. You looked at its proportions, watched how the light moved, understood its awkward corners and noticed the things that a drawing could never quite communicate. You observed how people entered, moved, sat, lived and interacted with the space.
And slowly, the design emerged.
Today, things can happen very differently.
Take a floor plan. Upload it to an AI tool. Type “Design this bedroom” - and within seconds, you can have a beautifully rendered interior.
It is impressive.
It is convenient.
And, in many ways, incredibly useful.
But is it designed?
"That is where I think we need to pause."
As designers, we don't design from a floor plan alone. We design from the space itself.
We walk into it.
We understand where the morning light enters, how the ceiling feels, where the proportions become uncomfortable, how deep the window sill is, where the electrical points are, how a door opens and, most importantly, how the space makes us feel.
A plan can tell you dimensions.
A photograph can show you a room.
A video can show you movement.
But none of them completely replace the experience of being there.
Even when AI is given a video of the entire space, it is still interpreting what it sees. It can recognise the room, its furniture, its finishes and its geometry.
But it doesn't experience the room.
It doesn't feel the warmth of sunlight falling across the floor in the morning. It doesn't instinctively understand why one corner feels intimate while another feels exposed. It doesn't know that a particular chair might become someone's favourite place to sit every evening.
Because design is not only about "what a space looks like."
It is also about "what a space feels like."
And that distinction matters.
When I enter a space, I don't just measure it. I absorb it.
I begin imagining how someone will live there. What they will see when they wake up. Where they will sit. How they will move through the home. Where the afternoon light will fall. What deserves attention - and what should quietly disappear.
These decisions are not always rational.
They come from observation, experience, instinct and empathy.
And then comes the reality of execution.
A piece of furniture that looked perfect on plan may suddenly feel too heavy in the actual room. A wall that seemed ideal for a wardrobe may have a door swing that changes everything. A beautiful detail may prove impractical once the carpenter, electrician, contractor and actual site conditions enter the conversation.
"This is where design becomes more than an image."
And yet, I don't believe the answer is to reject AI.
Quite the opposite.
AI is becoming an incredibly powerful tool for designers.
It can help us explore possibilities, test ideas, organise information, refine concepts and challenge our first instincts. It can turn hours of repetitive work into minutes. It can help structure meeting notes, summarise information and allow us to communicate ideas faster.
And that, perhaps, is where its greatest value lies.
"It gives us more time to think."
I see AI not as the designer, but as another tool on the table.
Use it to explore an idea you haven't considered.
Use it to challenge your thinking.
Use it to generate possibilities.
Use it to make the process more efficient.
But don't allow it to replace the part of the process that requires you to look, question, observe and make a judgement.
Because there is another challenge emerging alongside AI.
We have never had access to more visual information.
Pinterest. Instagram. Design platforms. 3D visualisation. AI.
References are everywhere.
And paradoxically, with so many possibilities available to us, "thinking independently can become harder."
We can easily start designing from references instead of from observation.
We can start asking, “What looks good?” rather than "What does this space need?”
And somewhere between endless inspiration and instant generation, the designer's own thought process can get lost.
For me, good design begins before the first sketch.
It begins with looking.
It begins with asking questions.
It begins with understanding the space, the people who will inhabit it and the life that will happen inside it.
Technology can accelerate the process. It can expand our imagination. It can help us see possibilities that may otherwise take much longer to explore.
But the responsibility of deciding which possibility is right still belongs to the designer.
Because ultimately, a well-designed space isn't one that simply looks beautiful in a render.
It is one that works when you live in it.
It responds to you.
It feels intuitive.
It creates an emotion, a memory, a sense of belonging.
And perhaps that is the real difference between generating a space and designing one.
Technology can help create the image.
But it is the human eye that observes, the human mind that interprets, and the human emotion that gives a space its soul.